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"Michael B." <fra### [at] hotmail com> wrote in message
news:3f618fdf@news.povray.org...
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| As for particle particle collision,
| I'd like to implement it but haven't thought of any efficient
| methods for it yet.
I have seen a few particle systems posted on here, and the posters all
say, "no particle interaction.......yet." However, I don't think that
it's possible with these methods without being unreasonably slow. I
think that with 1000 steps per frame just to calculate intersections
with the floor, you are already approaching the limits of these move and
check or trace macro methods.
There is, of course, a lot of utility from these methods even without
particle interaction.
-Shay
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