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Christoph Hormann <chr### [at] gmxde> wrote:
> Have a look at the inside() function. It works for all objects ith well
> defined inside and outside (like isosurfaces)
You can place *points* inside an object with this method. However, how
can you place objects with dimensions randomly inside another object (and
be sure that no part of the first object comes out of the second)?
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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