POV-Ray : Newsgroups : povray.newusers : Avoiding re-parsing in animation. : Re: Avoiding re-parsing in animation. Server Time
4 Nov 2024 12:59:59 EST (-0500)
  Re: Avoiding re-parsing in animation.  
From: Warp
Date: 9 Sep 2003 18:12:39
Message: <3f5e5057@news.povray.org>
Miguel Garcia <mig### [at] telefonicanet> wrote:
> Is it possible to avoid such re-parsing??

  With the current official version, no.

  IIRC the older MegaPov had support for persistent variables. You might
want to check that.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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