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Hi guys!
> You can also have a fixed camera and scale your objects to fit in a
> given box, for example box { -1, 1 }, you would have to find their
> biggest dimension and then scale that dimension to the box.
I think that's the better one of the two possibilites. This way he can
use different camera-types (orthographic etc.) and parametres (like
angle...). Position the camera should be no problem using Trial&Error
(TM), but calculating it?
So better go and fit your target in the box :)
HTH,
Florian
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//=================[web: http://www.torfbold.com]==================\\
#local a=-5;#while(a<5)sphere{<sin(a*pi)*5a*10pow(a,5)*.01>sin(a*a*a*
.1)+1pigment{rgb 9*z}}#local a=a+.01;#end camera{look_at-y*10location
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