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You should be able to save your grass patch to a file and scale it with
something like :
object {
#include "fgrass1.inc"
texture {
pigment {
dents
triangle_wave
color_map {
[0.0 rgb <0.0, 0.4, 0.1>]
[1.0 rgb <0.1, 0.6, 0.2>]
}
}
}
scale 0.08
rotate 45*y
translate <0.5,0.6,-8.0>
}
JC (Exether)
Brent G wrote:
> I was using Gilles Tran's grass macro's except the scaling of the grass
> is is ALOT larger then I'm wanting it, is there an easy way for me to
> scale down the grass? Or should I just make my scene alot larger?
>
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