|
|
// What about something like this:
#declare Image = pigment{ image_map{ "goth.bmp" } }
#declare f_Image = function{ pigment{Image scale 2 translate <-1, -1, 0>} }
plane {
-z, 0
pigment{ boxed
pigment_map {
[ 0 color rgbt 1 ]
[ 1E-5 function{f_Image(x,y,z).gray} ]
}
translate <1, 1, 0>
scale 0.5
}
}
plane { -z, -1 pigment { bozo } }
light_source { <-2, 1, -3>, rgb 1 }
camera { location -3*z look_at 0 }
// Sputnik
Post a reply to this message
|
|