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> I've rendered your scene, and I can't see anything that matches your
> description of 'coarse'. For a work in progress, I cannot see any
> particular problems. 'Coarse' sounds as though you are describing
> co-incident surfaces, but I can see no sign of that.
With coarse I mean that some walls look 'dithered': if you look at the wall
in the front (the red one), it is solid red. The ones at the left and right
etc. look, well, as if they're dithered. Like a black & white picture in a
newspaper.
> I rendered 'scene.pov' (not 'render.*') - is this the right scene?
Yes! 'render' is the shell-script (running unix here) which executes pov
with the parameters I use.
> Have
> you posted a link to the right file? If you are having problems describing
> the problem, try posting an image to binaries.images with an arrow
> pointing at the problem.
I've placed it on my website (
http://keetweej.vanheusden.com/~folkert/scene.png ). (I did that because the
uuencoding takes extra space making the download longer)
Folkert van Heusden
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