> >Radiosity values are saved first from a diffrent camera
> >position and a super wide FOV to get most of the room visible
That's a clever trick, and I didn't expect it to work! Well, it has some
problems. The attached picture was rendered with a 90 degrees angle for
radiosity (it was too hard to adjust the camera at 175 degrees). I also
rendered radiosity at double resolution but there are definitely some
artifacts left.
> this one has a light_source. Earlier this year I tried an ambient
> box for the lighting.
And you're trying to get rid of the splotches? Well, in the image you just
posted, I think the problem is possibly the same I had: You use several
light sources at the ceiling. The easiest solution is to use only 1 light
source during photon calculation.
Regards,
Hugo
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