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Hugo Asm wrote:
> Anyway, how did you convert the scene to POV?
I also wrote the scene based on the vmd. The catch is that it's a right
handed system and z-axis points up and not into the screen. Also the
angle has to be a bit larger than 42 degrees.
>>Radiosity values are saved first from a diffrent camera
>>position and a super wide FOV to get most of the room visible
>
> Could you elaborate on that?
The cameras look like this:
#if( save_rad )
camera {
location <0.0, -0.01, 1.25>
look_at <0.13, -1.14, 1.25>
sky <0.00, 0.00, 1.00>
right -(4/3)*x
angle 175.0
}
#else
camera {
location <-1.27, 3.00, 1.25>
look_at <0.33, -0.14, 1.25>
sky <0.00, 0.00, 1.00>
right -(4/3)*x
angle 55.0
}
#end
> You also said, you had a "no light" scenario, but I suppose you did use
> light_sources to calc photons, right?
Yes, this one has a light_source. Earlier this year I tried an ambient
box for the lighting.
A-M
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