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Nice, but it still lacks something. :o) Anyway, how did you convert the
scene to POV? The WinOSi homepage offers the file in vmd, dxf and rib
format, and I tried at least 6 different converters but none of them worked,
so I had to rewrite the scene in POV myself (based on the vmd file). The
camera orientation and up-vector was about to drive me crazy.
> Radiosity values are saved first from a diffrent camera
> position and a super wide FOV to get most of the room visible
Could you elaborate on that?
You also said, you had a "no light" scenario, but I suppose you did use
light_sources to calc photons, right?
Regards,
Hugo
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