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> I wonder if light groups could help here.
I thought of that... but I'm pretty sure that no matter what light group an
object is in, the object will always cast a shadow for every light in the
scene - even if that light is in another light group. All light groups can
do is keep lights from illuminating other objects.
I did think of one solution which would *almost* work: projected_through. If
I put an object between the area light sources and the solid surface, and
projected_through it, then the clouds wouldn't interfere. However, this
would only work in the case where the clouds are separate from the solid
surface, and in my scene, the surface is *inside* the clouds. So no matter
how close I put the projected_through object, there'll still be media
between it and the surface.
Still thinking...
- Slime
[ http://www.slimeland.com/ ]
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