This is my try with POV3.5. Radiosity values are saved first from a
diffrent camera position and a super wide FOV to get most of the room
visible and then the final with photons, loadedradiosity values and
no_image for the front and right walls. The lighting is still a bit
darker and material don't look quite the same, but at least now I'm
starting to remember how to use POV.
A-M
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