"JC (Exether)" <no### [at] spamfr> wrote in message
news:3f4f5b7a@news.povray.org...
> Speaking is easy, doing is better, so I did it. :-)
> It seems to be what you wanted.
>
> #include "transforms.inc"
>
> #declare Up = transform { Reorient_Trans(FaceN, y) };
Thank you. That looks OK.
I realy should spend some time looking thru' the new includes in 3.5.
Alf
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