Hugo Asm wrote:
> Triangle decimation is also well known among users of polygon modelling..
> You know.. Build your model.. Use subdivision.. Optimise the mesh after that
> because it becomes unnecessary dense with triangles.
Ah! Is that what Surface Evolver does?
http://www.susqu.edu/facstaff/b/brakke/evolver/evolver.html
--
Anton Sherwood, http://www.ogre.nu/
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