POV-Ray : Newsgroups : povray.binaries.images : Seascape II -- Thanks (~50k) : Re: Seascape II -- Thanks (~50k) Server Time
12 Aug 2024 19:36:10 EDT (-0400)
  Re: Seascape II -- Thanks (~50k)  
From: Chris Johnson
Date: 27 Aug 2003 20:41:05
Message: <3f4d4fa1@news.povray.org>
-[if he's after waves rising in height and crashing onto the shores...,
thats not possible]-
Just being a pedant here :)
This sort of thing _has_ been simulated before (though clearly not with a
heightfield, if thats what you meant), but its fairly complex stuff... There
are some fairly modern algorithms which cope with a completely arbitrary
water/air interface surface, so things like splashes and drips can be done
with the same algorithms as waves on large bodies of water.

http://graphics.stanford.edu/~fedkiw/papers/stanford2001-02.pdf
http://www.cis.upenn.edu/~fostern/pdfs/gmip96.pdf

This paper:
http://graphics.stanford.edu/papers/water-sg02/water.pdf

deals specifically with the problem in this image - realistic breaking waves
on a beach, among other things. When I see things like the attached image in
a paper on computer grapics, I wonder why I bother with my own crude little
Pov-Ray macros :)

-Chris


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