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Chris Johnson wrote:
> -[It would be great to be able to have cresting waves and the like]-
> These could be done with a height-field, so long as there was no
> point where the waves were actually 'overhanging'. How to make the
> hightfield could be a problem - papers do exist about this kind of
> thing, but from what I've read, they have to be quite technical to
> give good results.
Maybe Tim Nikias' Liquid-Surface-Simulation-Macros could be used?
I'm not sure, but it'd be worth a try.
http://www.digitaltwilight.de/no_lights/download.html
Rune
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