POV-Ray : Newsgroups : povray.binaries.images : MayaFur v1.0 : Re: MayaFur v1.0 Server Time
12 Aug 2024 19:34:37 EDT (-0400)
  Re: MayaFur v1.0  
From: Dennis Miller
Date: 26 Aug 2003 23:10:41
Message: <3f4c2131@news.povray.org>
Okay, thanks. I have to figure out hot to turn that into a more abstract
shape, but that should be a fun exercise.
Thanks again,.
D.

"Doug Eichenberg" <dou### [at] nlsnet> wrote in message
news:3f4adb7b@news.povray.org...
> I don't see the original code for this example, but you might try
something
> like this as a starting point:
>
> #declare length=1;
> #declare base_width=0.05;
> #declare tip_width=0.01;
> #declare segments=50;
> #declare base_curl=0;
> #declare tip_curl=0;
> #declare scraggle=0.75;
> #declare scraggle_freq=20;
> #declare save_name="scragglehair.inc"
> #declare scraggle_seed=723562;
> #declare tti=5;
> SingleHair(length, base_width, tip_width, segments, base_curl, tip_curl,
> scraggle, scraggle_freq, save_name, scraggle_seed, tti)
>
> A quick render with these settings gave me the attached image.
>
> --
> Doug Eichenberg
> www.getinfo.net/douge
> dou### [at] nlsnet
>
>
>


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