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Yeah, with the demo scene, I was trying to max out the settings on a low-end
machine... p3 700MHz with 256meg. The fact that I could get 160,000 hairs
with pure radiosity lighting and triangle texture interpolation seemed
pretty good to me on that machine :P
--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nls net
JC (Exether) <no### [at] spam fr> wrote in message news:3f4b44e8@news.povray.org...
> OK, I'll try to change the settings, maybe you should make your example
> auto-tunable, because it's a bit frightening at first. :-)
>
> JC
>
> Doug Eichenberg wrote:
> > The thing to understand is that if you want a reasonable render time you
> > have to turn off TTI and use a standard POV texture. It would help to
turn
> > off (or at least tone down) the radiosity too. That demo image uses
pure
> > radiosity lighting and TTI texturing, which takes a lot of memory and
> > resources.
> >
> > --
> > Doug Eichenberg
> > www.getinfo.net/douge
> > dou### [at] nls net
> > JC (Exether) <no### [at] spam fr> wrote in message
> > news:3f4b1863$1@news.povray.org...
> >
> >>After some tries, I think that improving memory use and rendering time
> >>could be a priority for the MayaFur.inc
> >>I tried the example yesterday night and on my XP2800 with 1Go I fell
> >>down to 10PPS (Quality set to 1) !
> >>Apart from that, the packaging of the include is really great with good
> >>explaination and schemas.
> >>
> >>JC
> >>
> >>
> >>Doug Eichenberg wrote:
> >>
> >>>The MayaFur.inc file I have been working on is ready, and can be
> >
> > downloaded
> >
> >>>here:
> >>>
> >>>http://www.getinfo.net/douge/downloads.htm
> >>>
> >>>Basically, it is a set of macros for POV that mimics the way fur is
done
> >
> > in
> >
> >>>Maya. More info can be found in povray.news-submissions, but I wanted
> >
> > to
> >
> >>>include a sample render here for those that haven't seen it.
> >>>
> >>>
> >>>--
> >>>Doug Eichenberg
> >>>www.getinfo.net/douge
> >>>dou### [at] nls net
> >>>
> >>>
> >>>
> >>
> >
> >
>
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