In article <3F4### [at] informatikuni-freiburgde> , Mark Weyer
<wey### [at] informatikuni-freiburgde> wrote:
> It causes a segfault. I would be happy to know a workaround.
> The following seemed essential in minimalizing the scene:
> - multiple light sources (not necessarily at the same place)
> - some of them spotlights with nonzero point_at (not necessarily location 0)
> - light_group
As far as I can tell lightgroups simply make an otherwise existing problem
visible in the given scene. For me the crash happens when freeing memory in
non-lightgroup related code because memory below something allocated has
been overwritten...
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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