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ABX <abx### [at] abxartpl> wrote:
> On Mon, 25 Aug 2003 23:44:57 -0500, "Micheal \(Mike\) Williams"
> <mic### [at] quixnetnet> wrote:
>> I have been toying with an idea. All objects in real life have a thickness
>> to them. The metal of a car is thick enough that we can see it rounded at
>> the edges. The idea is to treat triangles as though they have a thickness.
> Such patch exist as internal function and is included in MegaPOV 1.0. It is
> also available without patching as written in SDL function within IsoCSG
> library.
I don't understand how creating an isosurface from a mesh adds thickness
to the triangles.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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