POV-Ray : Newsgroups : povray.binaries.images : Making a Height Field Look Good? : Making a Height Field Look Good? Server Time
12 Aug 2024 11:18:03 EDT (-0400)
  Making a Height Field Look Good?  
From: Aaron Gillies
Date: 22 Aug 2003 22:25:10
Message: <3f46d086$2@news.povray.org>
Follow-up to Noe's post on height fields.

Attached are two renders of the same 128x128 height fields.
One is a render without any texturing.  The other
uses a background, water, pigment and normals to hide
the blocky-ness of the height field.

Neither one use the smooth keyword.  I really don't think it's
necessary to use it for landscape type images, as you can usually
more effectively disguise any problems with a decent texture.

This island is apparently half-mountain and half-zebra. :)

Aaron


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Attachments:
Download 'hf_after.jpg' (55 KB) Download 'hf_before.jpg' (26 KB)

Preview of image 'hf_after.jpg'
hf_after.jpg

Preview of image 'hf_before.jpg'
hf_before.jpg


 

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