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For gobans I made, I used isosurface objects:
Two half of sine a sphere for the foot:
function {sqrt( x*x + y*y + z*z ) - .9 + abs(sin( 4*atan2(x, z) )*0.1)}
(the two half spheres are on top of each other and top one is scaled
down along y).
One sine-cylinder for the leg:
function {sqrt(x*x + z*z) - 0.9 + abs(sin(4*atan2(x, z))*0.1)}
I will post the image in p.b.i so you can see the result.
Nicolas
Jettero Heller wrote:
> The people in this group are so helpful I can hardly stand
> it. So, before I start, thanks!
>
> -=-=-=-=-=-
>
> I'm trying to make something like this:
> http://samarkand.net/Web_store/Html/Images/20F_foot.jpg
>
> I tried to make a sphere and cut it with toroids... I got
> this and this:
> http://www.voltar.org/tmp/goban2.snaps/colorballs.png
> http://www.voltar.org/tmp/goban2.snaps/wronglegs.png
>
> It's rough, obviously, but clearly isn't the shape I was
> going for. :) In fact, CSG may be the wrong approach
> entirely. Though, I have made some complicated things with
> CSG:
> http://www.voltar.org/povray/lightsaber-030321160919.png
> http://www.voltar.org/povray/warhammer-0302281425.png
>
> -=-=-=-=-=-
>
> What I can't figure is how to do those little ridges on the
> 20F_foot.
>
> 1) Any suggestions to get to my 20F_foot welcome --
> especially CSG methods?
>
> 2) What mesh editors are popular for this sort of thing? I
> got both wings3d and pygmalion working, but I don't appear
> to be any good at all with 3d (totally incompetant actually)
> modeling UIs.
>
>
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