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"Jettero Heller" <pov### [at] voltar-confedorg> wrote in message
news:slr### [at] corkyvoltar-confedorg...
>
<snip>
As ABX suggested, iso-wotsits are certainly one way to go, but may be slow.
Your original idea of a CSG of torii and sphere looks like the right way to go.
For example,
#declare myTorus = torus{1, 0.5}
difference{
sphere{0,1.25}
#declare YRot = 0;
#while(YRot < 180)
object{myTorus rotate z*90 scale<1,1.5,1> rotate y*YRot translate y*1}
#declare YRot = YRot + 15;
#end
pigment{Yellow}
}
shows possibilities....
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