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> You can add focal-blur
It has focal blur. The horizon is blurred, the object is in focus.
> and maybe increase quality (radiostity) settings
There are no radiosity used. This was on purpose, because of the simple
motif that doesn't spread the light around much. Whenever possible I stay
away from radiosity because 1) It flickers in animation unless the quality
is really high 2) It increases rendertime in most cases 3) It doesn't
support network rendering on a single image.
> something is little wrong inside "box" (in dark area)
You're right. It's noisy inside the hole of the box. This is because of the
blurred reflections on all the spheres. I use micro-normals, and I blur them
in one layer to speed up rendering. With focal blur samples set to 38, and
max_trace_level set to 3, there can only be 38*3 reflection-samples taken
for each pixel. Inside the box, this isn't enough for smooth results because
the rays go ping-pong between the spheres.
Thanks for your comments. :o)
Regards,
Hugo
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