Bonsai wrote:
> because it gives me a little insight into Java3D.
Actually it's got nothing to do with Java3D (expect from using the
vecmath classes for basic vector and matrix math) - Java3D is built
ontop OpenGL or DirectX and uses hardware Z-Buffer rendering - this
applet uses raytracing and therefore is quite slow (I get approx. 10
frames per second @ 80 x 80 pixel)
> the scene rotates to the left when the mouse is dragged to the right
It was meant to move the camera to the right, but I might change it :-)
-sascha
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