POV-Ray : Newsgroups : povray.newusers : Terragen-style landscapes. : Re: Terragen-style landscapes. Server Time
4 Nov 2024 14:00:58 EST (-0500)
  Re: Terragen-style landscapes.  
From: Gilles Tran
Date: 28 Jul 2003 18:29:13
Message: <3f25a3b9@news.povray.org>

3f24dca3@news.povray.org...
> Anyone know of any tutorials which can provide examples about how one can
go
> about taking a heightmap and basically plugging it into PovRay and almost
> magically getting out decent landscapes with only a little tweaking, like
> one can with Terragen?

Well, Terragen is a specialised landscape/atmosphere generator and is very
good at what it does. Btw, making good TG landscapes that doesn't look "out
of the box" requires *** a lot *** of tweaking. Few people really master TG.

Anyway the heighfield isn't the issue there, it's the atmosphere and skies
that are more difficult to do in POV-Ray than in TG, again because of the
latter's excellent atmospheric engine (which is not a raytracer). Doing the
same in Pov is sometimes impossible, particularly if one wants to use media
to recreate atmospheric effects as the render times make the solution
unworkable. Often, it's more practical to use a TG background or sky box.

If you want some examples of code for some decent (but far from great)
Pov-Ray landscapes, see here :
http://www.oyonale.com/ressources/english/sources13.htm

I also wrote about using a TG background in POV-Ray :
http://www.oyonale.com/ressources/english/mkofdark3.htm


G.


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