POV-Ray : Newsgroups : povray.binaries.animations : MegaPOV MechSim: Grouping & Gravity : Re: MegaPOV MechSim: Grouping & Gravity (Test2-3.mpg - 490 KB) Server Time
19 Jul 2024 05:27:05 EDT (-0400)
  Re: MegaPOV MechSim: Grouping & Gravity (Test2-3.mpg - 490 KB)  
From: Tom Bates
Date: 28 Jul 2003 16:33:50
Message: <3f2588ae@news.povray.org>
Yes, I'm replying to myself.

Tom Bates wrote:
> Rick [Kitty5] wrote:
> > Tom Bates wrote:
> > > In the fourth, Test2-3.mpg, the objects are separated into
> > > groups, and the objects are connected.  This does not work
> > > as expected.  For some reason, it seems that this
> > > arrangement affects the objects response to gravity.
> >
> > does it only effect this arrangement?
>
> Yes.  It seems that the gravity disappears (or is greatly
> diminished) only when the objects are grouped and then
> connections made between them.
>
> I haven't tried using the other simulation method of detecting
> collisions between all elements and not using groups.
> I'll try that next to see if that will work.

Ok, I removed the grouping, and tried collision method 1
(MECHSIM_COLLISION_ALL) "Collisions between all
simulation elements are calculated."  The results are
exactly the same as grouping the objects and using
collision method 2 (MECHSIM_COLLISION_GROUP)
"Only collisions between elements of different groups
are calculated."

So, that means that this problem is not a problem with
grouping, but a problem with collision detection and the
way I have my objects connected.

This is too bad, because I really need to connect my
objects that way.


Tom Bates

--
#macro T(B)#local m=mod(B,8);#local B=floor(B/8);m#end#local C=126981491245202;#
local D=115694168992822;sphere_sweep{b_spline 16#local i=0;#while(i<16)<T(C)-4,T
(D)-4,10-i/10>.1#local i=i+1;#end pigment{rgb 1}}light_source{-10,1} //Tom Bates


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