POV-Ray : Newsgroups : povray.binaries.animations : MegaPOV MechSim: Grouping & Gravity : Re: MegaPOV MechSim: Grouping & Gravity (Test2-3.mpg - 490 KB) Server Time
19 Jul 2024 05:40:29 EDT (-0400)
  Re: MegaPOV MechSim: Grouping & Gravity (Test2-3.mpg - 490 KB)  
From: Tom Bates
Date: 28 Jul 2003 14:03:09
Message: <3f25655d$1@news.povray.org>
Rick [Kitty5] wrote:
> Tom Bates wrote:
> > In the fourth, Test2-3.mpg, the objects are separated into
> > groups, and the objects are connected.  This does not work
> > as expected.  For some reason, it seems that this
> > arrangement affects the objects response to gravity.
>
> does it only effect this arrangement?

Yes.  It seems that the gravity disappears (or is greatly
diminished) only when the objects are grouped and then
connections made between them.

I haven't tried using the other simulation method of detecting
collisions between all elements and not using groups.
I'll try that next to see if that will work.

I'm still curious why this is happening though.

>
> (nice series btw, appreciate you posting all of them)

Thank you.  I spent a lot of time isolating the conditions of
this problem.  I was hoping to make those conditions clear
in my post.

>
> --
> Rick

Tom Bates

--
#macro T(B)#local m=mod(B,8);#local B=floor(B/8);m#end#local C=126981491245202;#
local D=115694168992822;sphere_sweep{b_spline 16#local i=0;#while(i<16)<T(C)-4,T
(D)-4,10-i/10>.1#local i=i+1;#end pigment{rgb 1}}light_source{-10,1} //Tom Bates


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