Using a different amount of samples won't change anything I'm afraid.
You will probably just get a less detailed wrinkle instead of a highly
detailed one...
To see a discussion on making a real 3 point bezier patch, see:
http://news.povray.org/povray.advanced-users/26671/
To see it implemented (in pov-ray SDL):
http://news.povray.org/povray.text.scene-files/26676/
To see an animation where it's implemented:
http://news.povray.org/povray.binaries.animations/26690/
Rune
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3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jul 25**
POV-Ray Ring: http://webring.povray.co.uk
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