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Christopher James Huff <cja### [at] earthlinknet> wrote:
> Maybe the scattering intensity curve could be specified with a
> user-defined function, this would give a great deal more flexibility.
If you can use a fake which renders in 1 second and which looks as
good as the real thing... why bother?
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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