POV-Ray : Newsgroups : povray.newusers : animation camera problem : Re: animation camera problem Server Time
4 Nov 2024 17:36:30 EST (-0500)
  Re: animation camera problem  
From: Tom Melly
Date: 24 Jul 2003 12:26:09
Message: <3f2008a1$1@news.povray.org>
"Dawn McKnight" <d-m### [at] coxnet> wrote in message
news:d-m### [at] netplexaussieorg...
>
> But, instead of the camera twisting to look at the origin as it goes, it
> keeps pointing along the same vector.  Why is it doing that?

look_at is relative to the location and is not affected by translate (I never
knew that).

So your code should be:

camera {
   location <-6, 3, -100+(200*clock)>
   look_at 0
   }

(untested)


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