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"Dawn McKnight" <d-m### [at] coxnet> wrote in message
news:d-m### [at] netplexaussieorg...
>
> But, instead of the camera twisting to look at the origin as it goes, it
> keeps pointing along the same vector. Why is it doing that?
look_at is relative to the location and is not affected by translate (I never
knew that).
So your code should be:
camera {
location <-6, 3, -100+(200*clock)>
look_at 0
}
(untested)
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