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On Thu, 24 Jul 2003 09:18:23 -0700, Dawn McKnight <d-m### [at] coxnet> wrote:
>Hey, gang.
>
>I'm trying to do a fly-by animation, with the camera moving to point at
>the object, and I'm getting an odd result. My code looks like this:
>
>camera {
> location <-6, 3, -100>
> translate 200*clock*z
> look_at 0
> }
>
>But, instead of the camera twisting to look at the origin as it goes, it
>keeps pointing along the same vector. Why is it doing that?
>
>(I'm using POV 3.5 for MacIntosh, no extras or fancy stuff)
Try look_at <0,0,0>
It needs a 3D point to look at.
Regards
Stephen
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