This is very impressive!
I haven't followed the discussion in p.u.a so I don't know so much about
how it works. The old post-process feature did not support antialiasing.
Does this new approach support it? What about heavy blurring - is it not
very slow when done using functions?
Rune
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3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated Oct 19)
POV-Ray Ring: http://webring.povray.co.uk
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