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Rune scribbled:
> Hehe, perhaps you could modify your system so that the gravity is
> inverted and much stronger below a given height... :P From my
> understanding of your system, it actually should be a possible
> modification, right? But probably not worth it... ;)
Yeah, it should be possible, but there's more work required
than just adding a few lines... And much like you wrote in your
post in the "PartixGen is BACK" thread, I view my particle
system as an (almost) completed project. I just want to wrap
things together, get rid of bugs and unnecessary features (which
can easily be reimported via some macros) and release it.
For my next project involving particles, I plan on doing a massive
I/O project, where particles may even be given away from a
system into an external file, where a different system might look
for it and do things with it. This should make a wide variety
of effects possible, where different effects are done by smaller
include-files. Also, I could achieve effects much more defined to
a certain topic, e.g. in a certain area, particles attract each other,
in a different one, a particle gets split into two different ones,
etc.
> Ohh, but maybe I should give it a go. My system already has support for
> user-defined gravity definitions.
Yeah, definitely! I for one would like to see a proper influence
of the water. :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
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