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----- Original Message -----
From: "PoD" <pod### [at] internodeonnet>
Newsgroups: povray.general
Sent: Thursday, July 17, 2003 5:02 AM
Subject: Re: alpha masking (again?)
> >
> > Any suggestions? Thanks!
> >
>
> One idea you could try is clipping your whole scene with an inverse
> object. i.e.
>
> union{
> put your whole scene here
>
> clipped_by{
> object{blah inverse}
> }
>
> This should not render any rays that hit the clipping object.
> It will probable play hell with your render times and may not work as
> expected...
>
I tried this, but it seemed to have no effect at all. Anyone else out there
have some clever ideas?
-------------------------------
text{ttf "crystal.ttf","Mike",0.1,0 pigment{gradient y color_map
{[0 rgb <6,7,10>] [.95 rgb <1,2,10>] [.96 rgb <10,2,8>]}
turbulence 4}rotate-15*y translate<-0.8,-0.3,1.6>}
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