POV-Ray : Newsgroups : povray.general : alpha masking (again?) : Re: alpha masking (again?) Server Time
5 Nov 2024 03:19:23 EST (-0500)
  Re: alpha masking (again?)  
From: Michael Sobers
Date: 17 Jul 2003 22:52:33
Message: <3f1760f1$1@news.povray.org>
----- Original Message ----- 
From: "PoD" <pod### [at] internodeonnet>
Newsgroups: povray.general
Sent: Thursday, July 17, 2003 5:02 AM
Subject: Re: alpha masking (again?)


> >
> > Any suggestions?  Thanks!
> >
>
> One idea you could try is clipping your whole scene with an inverse
> object. i.e.
>
> union{
>    put your whole scene here
>
>    clipped_by{
>    object{blah inverse}
> }
>
> This should not render any rays that hit the clipping object.
> It will probable play hell with your render times and may not work as
> expected...
>

I tried this, but it seemed to have no effect at all.  Anyone else out there
have some clever ideas?

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