"Gilles Tran" <git### [at] wanadoofr> wrote in message
news:3f0fc2ff@news.povray.org...
>
>
> Filling an object with very dense scattering media makes a good subsurface
> scattering effect. The texture of the object must be part transparent so
> that both the surface pigment and the media inside are visible.
Do you have any sample-code of this? I'm struggling for this at the moment,
and rather working in the dark.
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