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Ok, this is probably really simple and I'm just overlooking something
obvious....
I'm using a spline to create a path, and placing objects along the path with
a loop. How do I get the object to face the direction of the spline though?
If I use something like;
object { My_Object translate Path(cntr) }
the object ends up in the right place, but still facing it's original
direction, when I want it to face the direction of the path. I tried using
VAngleD( current_point, next_point ) to get a rotation angle and simply
rotating the object by that but it didn't seem to do anything.
Can somebody post a simple example of how to do this for a trigonometrically
impaired Pover?
RG
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