POV-Ray : Newsgroups : povray.general : Render time: ultrafine dxf-->tri vs. bicubic : RE: Render time: ultrafine dxf-->tri vs. bicubic Server Time
5 Nov 2024 03:19:05 EST (-0500)
  RE: Render time: ultrafine dxf-->tri vs. bicubic  
From: Txemi Jendrix
Date: 13 Jul 2003 17:15:07
Message: <3f11cbdb$1@news.povray.org>

3f10696d$1@news.povray.org...
> i) I'm surprised at the limited number of triangles that show up in a
> hamapatch export to DXF.  There's a setting of "4" subsurfaces: I'd have
> liked to try 16 or more.  Any tips?

As you seem to work with DXF, there is a simple solution.
You only have to put the sPatch plugins in a folder called
"export plugins" under Hamapatch main folder.
When you want to export your object select from the menu:
File -> sPatch plugin -> DXF or Layered DXF (wolfie).
When it exports, it give you options for a higher subdivision
level than the Hamapatch in-built exporter.
You can get the sPatch plugins (and more utilities) here:
www.geocities.com/hamapatch/links/hamautil.html

Hope this helps.
Bye

Txemi Jendrix
http://www.txemijendrix.com


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