POV-Ray : Newsgroups : povray.binaries.images : WIP : Re: WIP Server Time
12 Aug 2024 19:28:38 EDT (-0400)
  Re: WIP  
From: Doug Eichenberg
Date: 9 Jul 2003 22:30:55
Message: <3f0ccfdf$1@news.povray.org>
Yeah, Maya is a pretty intense piece of software... lot's of tools, lots of
options, etc.  10000+ hairs shouldn't be a problem since it will be cheating
by using the same mesh over and over again.  I don't think it could be done
with individually unique hairs.  Figure 100 segments per hair, with 12
triangles per segment (hexagon, with surface normals to round it)=1200
triangles for one hair times 10000 hairs = 12 million smooth triangles.  Not
sure how much memory that would consume, but I'm guessing too much.

--
Douglas C. Eichenberg
dou### [at] nlsnet
http://www.getinfo.net/douge


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