POV-Ray : Newsgroups : moray.win : SeaShell V1.0 : Re: SeaShell V1.0 Server Time
26 Jun 2024 05:33:46 EDT (-0400)
  Re: SeaShell V1.0  
From: Thomas de Groot
Date: 7 Jul 2003 03:29:49
Message: <3f09216d@news.povray.org>
Hello Philippe,
Yes, I got confused with that switch in terms in the POV code!! (Why did I
look at them? I wonder...). I don't know why, but I got then persuaded that
they were switched. Anyway, it works indeed as it should. Perfect job!

Thomas

"Philippe_Gibone" <Ph.### [at] wanadoofr> schreef in bericht
news:3f091288$1@news.povray.org...
>

> news:3f057456@news.povray.org...
> > Just used this last version of the plugin for the first time (and in
Moray
> > RC2): One way or another, 'texture' and 'interior_texture' have been
> > switched, on the tool bar first of all, and then also when rendering (if
> you
> > follow what I mean...), the 'interior_texture' being displayed outside
and
> > the 'texture' on the inside of the shell.
>
> Hello Thomas,
>
> Sorry for being so long, but I was working on my IRTC entry...
>
> I tried SeaShell with Moray RC2 and didn't notice this switch you're
talking
> about, unless you dropped an eye on the pov code that SeaShell generates,
> because in the pov code the interior_texture is what you've input in the
> texture, and the texture is what you've input in interior texture (withous
> underscore) this is on purpose (little trick to simplify the code, but may
> change if this bother too many people).
>
> On the rendering what you have used as interior is inside and the other
one
> is outside (at least should be ;-)
>
> pgb
>
>


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