POV-Ray : Newsgroups : povray.general : What causes this effect. : Re: What causes this effect. Server Time
5 Nov 2024 03:16:38 EST (-0500)
  Re: What causes this effect.  
From: mcavoys
Date: 5 Jul 2003 06:21:46
Message: <3f06a661.48243590@news.povray.org>

<fr### [at] computermuseumfh-kielde> wrote:

>Hi again!
>
>I can't believe your options:
>


What can't you believe? 
1.	These are the options I used.
2.	I could be so stupid.
3.	All of the above.
Well it took over three and a half hrs to render the smaller insert. I just
picked the most extreme settings I could and left it rendering overnight. 
Here is a minimal scene. I hope I don't get shot for posting it here.

camera {  //  Camera Camera01
  location  <    -10.235,     -53.417,      23.301>
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.35783,         0.0,         0.0> // Right Vector is adjusted
to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio
  angle         39.60000    // Vertical      29.700
  look_at   <    -30.229,       1.367,      -0.976>
}
light_source {   
  <0.0, 0.0, 0.0>
  color rgb <1.000, 1.000, 1.000>*9.9990
  translate  <6.697869, -12.554867, 8.987353>
}
cylinder { // Cylndr068
  <0,0,1>, <0,0,0>, 1 
  material {
      texture
      {      
         pigment
         {
            color rgb <1.0, 1.0, 1.0>
         }
      }
  }
  scale <0.012183, 0.012183, 4.429599>
  rotate <0.0, 0.0, 0.0>
  translate  <-43.897332, 0.039729, -4.532148>
}

/*
Radiosity=Off
Width = 512
Height = 384
Antialias = On
Antialias_Threshold = 0.0
Jitter=On
Jitter_Amount = 0.1
Antialias_Depth = 3
Sampling_Method = 2
*/

Regards
        Stephen


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.