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In article <3f03165d@news.povray.org> , "Vadim Sytnikov" <syt### [at] rucom>
wrote:
> It turns out that I was wrong... It seems
> like, when I'm trying to skew camera w/o matrix, 'right' and 'up' vectors
> get altered to make them perpendicular to the <location-look_at> vector,
> which I did not expect. That's... not quite consistent of POV, I would say.
Look_at is just an alternate representation of several of the other
parameters. You cannot adjust both representations and expect POV-Ray to
guess which one or combination to use. That is why POV-Ray 3.5 does apply
all parameters in a well-specified order.
Using matrix is the way to go for your problem unless you don't want to use
look_at.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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