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Well the clouds were based on this photo:
http://groups.msn.com/XPCenter/windowsxp.msnw?action=ShowPhoto&PhotoID=42
But then I softened them slightly. I have tried some differently lit versions,
with the light a bit further away so we get less saturation of the whites, but
it just looked too dark for the sunny feel I want in this scene.
--
Tek
http://www.evilsuperbrain.com
news:3f025276@news.povray.org...
> Hi Tek!
>
> The "problem" with the clouds is of course only a very minor point.
>
> > I find clouds look more sunny if they really saturate out to white in
places.
>
> Yes, but in my opinion the saturated area shouldn't be too large, their
> uniformity diminishes the 3D appearance. I've made a height_field from
> some of the clouds, "pigmented" with original colors, but the (almost)
> saturated upper 10% painted red: I think this area is a bit too large
> and suppose a cloud with smaller "red plateaus" will look more "3D".
> Perhaps it is impossible to make such summer clouds because reality has
> a *much* higher contrast than a monitor.
>
> My first idea for a name was "LAWN MOWER CHALLENGE" -- O.K., probably
> not what you are looking for ...
> You could name it "Oh, island in the sun", put it on the desktop and
> replace the windows startup melody by Harry Belafonte's song (although
> he surely hasn't meant *this* island :)
> I don't think anyone looking at this picture is interested in a name,
> even something like "PIC00738" can't ruin this nice scene.
>
> Sputnik
>
>
> <SDL for height field>
>
> // height field of clouds of grassy julia
> // provide "grassy_final_clouds.png",
> // adjust declarations of W, H and camera location
>
> // +SP8 +EP8 +A0.1 +AM2 +R2 +FN
>
> #declare H = 309; // height of image for HF
> #declare W = 533; // width of image for HF
>
> height_field { png "grassy_final_clouds.png" smooth
> texture {
> pigment { gradient y
> pigment_map {
> [ .9 image_map { png "grassy_final_clouds.png" } rotate 90*x ]
> [ .9 red 1 ]
> }
> }
> finish { ambient .4 diffuse .6 }
> }
> translate <-0.5, 0, -0.5>
> scale <W, 100, H>
> }
>
> #macro Pic()
> box { -y, x+z
> texture {
> pigment { image_map { png "grassy_final_clouds.png" } rotate 90*x }
> finish { ambient .4 diffuse .6 }
> }
> // no "}" for box
> #end
>
> Pic() translate <-0.5, 0, -0.5> scale <W, 1, H> }
>
> Pic() translate <-0.5, 0, -0.5> scale <W, 1, H>/2
> translate <0.1*W, 0, -0.9*H>
> }
>
> light_source { <-1, 3, -2>*10000, rgb 1 }
>
> camera {
> right 4*x up 3*y direction 6*z sky y
> location -1100*z look_at 0
> rotate <35, -30, 0>
> translate -100*y
> }
>
> // END
>
>
>
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