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I enjoyed reading Gilles Tran's explanation of how "Reach For the Stars" was
created. There was a reference to 'controlled randomness', or placing many
objects in such a fashion as to make a scene look relatively complex.
I've had no luck trying this myself. I can randomly place object on
surfaces, etc. via the trace() function, and even store an object's xyz
coordinates in an array, along with some pseudo-volumetric information to
try and avoid collisions (which I'm not doing very well).
Could anyone give me some ideas as to how this might be done efficiently?
- How
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