POV-Ray : Newsgroups : moray.win : SeaShell V1.0 : SeaShell V1.0 Server Time
26 Jun 2024 05:17:22 EDT (-0400)
  SeaShell V1.0  
From: Philippe Gibone
Date: 28 Jun 2003 07:16:14
Message: <3efd78fe$1@news.povray.org>
Hi There,

Version 1 of the SeaShell plugin is available in moray.binaries.
For an explanation of the parameters see :
http://www.math.arizona.edu/~lega/195/Fall99/lectnotes/lect8/sld002.htm

You will notice that I'm using TextEdit instead of EditBox to display/input
the parameters, this is due to a limitation of FullMoon, and to the needed
huge range of values (100 to 9e-017).
Avoid using Copy/Paste, it hangs Moray, this is due to a limitation of
FullMoon, you can use duplicate.

If you use the interior texture, the standard texture MUST be a genuine
texture, not a material (just check the "mesh2 texture..." in the properties
dialog of the texture)

The Rim is always the same texture as the interior (may change in future
releases)

The Nodule Step Divider is not used so far.

The Ellipse and Spiral Step Multiplier  are just a way to have a speedier
wire frame, you can set it to 5 (the default) to create the global shape
(without nodules, ripples or waves) of the shell, then to 1 for the details,
and finally to 10 when you are done with the shell and you want to work on
some other part of the scene. it doesn't affect the rendering.

The future :
A Nodule Step Divider (to have a smaller step around the nodules)
uv-mapping, mesh-texturing
new function for Spiral, Ellipse and Waves
several nodules instead of one
adding some noise
adding a thickness

I'm waiting for your comments.

pgb


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