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On Sun, 22 Jun 2003 06:23:56 -0400, Maik Schmidt wrote:
> Hi,
>
> Hughes, B. wrote:
>> is what you are needing if you want it centered and showing as a floor
>> or ceiling oriented image. To explain further, you would need to adjust
>> position (size too) from the pigment statement for a y plane like
>> yours. The default is for z plane instead, with the lower left corner
>> being at <0,0,0> then up and right one unit to <1,1,0>.
>
> Thank you. Now it works fine.. I've just overviewed this 90 degree turn
> of my plane.
>
> I can finish my macro now...
I find this to be more generally useful.
mesh {
triangle{<-1,1,0> <1,1,0> <-1,-1,0>}
triangle{<-1,-1,0> <1,1,0> <1,-1,0>}
texture {pigment {image_map{png "image.png"
once map_type 0}} }
finish{ambient .6 roughness .01} }
It is finite and scalable to the size of the image and so forth. And if
you make a finer mesh and apply a sine wave you can make it wave like a
flag in the wind.
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