Wolfgang Wieser wrote:
> Warp wrote:
>> It's difficult to test your scene if it doesn't work in the official
>> version... :)
>>
> Okay, so here is a version which can be rendered on official version.
> I replaced the Bessel functions with sin():
>
> The problem is still there -- please have a look at it.
> Try using better accuracy and you may SIGSEGV POVRay...
>
> ...
> accuracy 0.000001
> ...
>
Pardon, this accuracy is already too "good". To see the
problem with the shape getting black, leave away "accuracy" and
"no_shadow".
Wolfgang
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