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Warp wrote:
> It's difficult to test your scene if it doesn't work in the official
> version... :)
>
Okay, so here is a version which can be rendered on official version.
I replaced the Bessel functions with sin():
The problem is still there -- please have a look at it.
Try using better accuracy and you may SIGSEGV POVRay...
Wolfgang
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#include "functions.inc"
global_settings { assumed_gamma 2.2 }
light_source { <0,1,0>*20, rgb <2,2,2>/2 }
light_source { <0.2,1,-0.8>*20, rgb <2,2,2>/1.7 }
#declare m=3;
parametric {
function { u*sin(v) }
function { 15*sqrt(pow(sin(m*v)*sin(u/2)/3,2)+
pow(cos(m*v)*m/u*sin(u/2)/3,2)) }
function { u*cos(v) }
<0.001,0>, <15,2*pi>
contained_by { sphere { 0, 15 } }
precompute 12 x,y,z
accuracy 0.000001
no_shadow // <----------------- REMOVE THIS LINE
scale 0.2
pigment { color rgb <0,1,0> }
rotate -20*y
rotate -20*x
scale 1.4
translate -0.2*y
}
plane { y,-3.2 pigment { rgb .6 } }
camera { location <0,0.3,-1>*8.3 up y look_at <0,0,0> }
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