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Just came from visualizing the strength of the magneric field in
a cylindrical cavity when I wanted to do the final rendering
without the no_shadow keywoard. (I am using it for speed's sake
when testing).
However, it turned out that the complete object gets black in that
case. Is this a bug or a self-shadowing problem?
What can I do against that?
(Quality setting was +Q9, of course...)
Wolfgang
Image (with no_shadow keywoard):
http://www.cip.physik.uni-muenchen.de/~wwieser/cavity3.png
Code:
#include "functions.inc"
global_settings { assumed_gamma 2.2 }
light_source { <0,1,0>*20, rgb <2,2,2>/2 }
light_source { <0.2,1,-0.8>*20, rgb <2,2,2>/1.7 }
#declare f_besselJ = function { internal(81) }
#declare f_besselJD = function { internal(82) }
#declare f_CAVITY = function { internal(83) }
#declare m=3;
#declare param_obj =
parametric {
function { u*sin(v) }
//function { 25*sqrt(pow(sin(m*v)*f_besselJ(u,0,0,m),2)+
// pow(cos(m*v)*m/u*f_besselJD(u,0,0,m),2)) }
function { 25*f_CAVITY(u,v,0,m) }
function { u*cos(v) }
<0.00000001,0>, <15,2*pi>
contained_by { sphere { 0, 15 } }
precompute 16 x,y,z
//no_shadow
scale 0.2
}
object {
param_obj
texture { pigment { color rgb <0,1,0> } }
rotate -20*y rotate -20*x scale 1.4 translate -0.2*y
}
plane { y,-3.2 pigment { rgb .6 } }
camera { location <0,0.3,-1>*8.3 up y look_at <0,0,0> }
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