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3EF07F09.DE9B7261@mail.com...
> But the
> memory still grows. I suspect something is wrong with declarations
> just cannot realize what :)
I guess it's normal, as memory is allocated to each tile anyway, I suppose
for positionning and such (I'll let programmers tell you exactly what
happens). Increase the number of faces and you will see that the RAM use
doesn't change much for a given number of tiles, which proves that
instanciation works correctly.
> That's a good idea about one mesh. I'll try to do that. Though
> it's not so useful for current scene it can be useful for somebody
> else in the future :)
Note that an additional benefit of using a single mesh is that you'll be
able to use the same mesh for both panes, thus cutting RAM use in half.
G.
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